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BHTEN

(WEBINAR) Prediction Markets, Sports Gambling, Loot Boxes and More: Young Adults and Problem Gambling October 7, 2026

(WEBINAR) Prediction Markets, Sports Gambling, Loot Boxes and More: Young Adults and Problem Gambling October 7, 2026

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*Participants MUST register using their DBHIDS Learning Hub username/email
*Participants MUST register themselves for training sessions. Employers should NOT register staff for any training

 

Session Date: October 7, 2026

Registration Deadline: October 5, 2026

Registration Status: Open

Instructor: Greg Krausz

If you have questions about registration, please Click Here

For special accommodations, please Click Here

 

(WEBINAR) Prediction Markets, Sports Gambling, Loot Boxes and More: Young Adults and Problem Gambling

 

Price: 
At no cost

 

This training runs from 1:00 PM - 3:00 PM

 

Certificate of Attendance Only


About This Course

Youth and young adults can be affected by gambling related issues in several ways. Early exposure to excessive and problematic gambling behaviors by friends and family members often increases the risk of developing potential problems. Recent studies indicate that teens and young adults whose parents gamble on a regular basis develop problems at nearly twice the rate of those whose parents do not gamble. And despite several laws being in place that require participants in regulated gambling activities to be a certain age, there are several other opportunities for those who do not meet those requirements to gamble. The topic of gambling deserves the same frank, direct approach used when talking to a teen about other risky behaviors. This program will discuss the high rates of participation and problematic development among students and explore ways to address the topic with this vulnerable population.

 

Learning Objectives: 

  • Become familiar with gambling and factors included in the development of problematic gambling and video gaming, specifically among youth and young adults
  • Become familiar with the types of legislated gambling in Pennsylvania
  • Discuss the impact of gambling and gambling elements in video games on the younger population, and how this may also lead to future issues
  • Identify possible warning signs and how to address the issue with kids/teens/adolescents/emerging adults
  • Develop an understanding of the unique aspects of addressing these forms of gambling as an aspect of treatment
  • Have awareness of available local resources


Intended Audience: 

Behavioral Health Staff working with adolescents and young adults.


Instructional Level: 

Introductory


Completion Requirements: 

Participants must attend the entire session, participate in all activities, and submit an evaluation within the 7 days of training to receive credits and a certificate. All CEU certificates and certificates of attendance will be received through the DBHIDS Learning Hub. Once you have completed your evaluation you will have access to your CEU or Certificate of Attendance through your DBHIDS Learning Hub Account.


Credit Statements:

Certificate of Attendance Only

*Participants MUST register using their DBHIDS Learning Hub username/email
*Participants MUST register themselves for training sessions. Employers should NOT register staff for any training
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